40263320-game-wallpapers

Technology

Top 10 Companies on App Stores by Revenue

Lots of us wonder what companies are ranking in the Top 10 of App stores of Android and iOS, but combined. There have been a lot of guessing around the internet recently but no one knows for sure. So today, we have combined a list of Top 10 Companies on App Stores according to the revenue they generate. So, let’s check it out!

NOTE: The ranking are taken directly from Appannie for “iOS & Google Play Combined – Overall – Worldwide – Jun 2016

AppAnnie

Source: AppAnnie

10. Netmarble

Netmarble

With headquarters in South Korea, Netmarble has 226 Apps, 15 publishers and 4 subsidiaries. According to Netmarble Games, it has raised 1.07 trillion won in sales last year, up 86 percent from the previous year. The company’s operating profit also jumped a whopping 118 percent to 225.3 billion won.

9. Bandai Namco

Namco-Bandai-Logo

Bandai Namco is headquatered in Japan. It has 396 Apps, 26 publishers and 2 subsidiaries. Bandi Namco is $ 4.73 billion in 2015.

namco

Source: http://www.statista.com/statistics/217482/annual-net-sales-of-namco-bandai/

8. LINE

Line

Line is headquatered in Japan as well. By the end of the 2nd Quarter of 2016, Line had generated 33.9 billion Yen.
Statistic: LINE Corporation's total revenue from 2nd quarter 2013 to 2nd quarter 2016 (in billion yen) | Statista

7. GungHo Online

GungHo

GungHo Online Entertainment is a Japanese video game corporation. They are primarily known for hosting the Japanese server of Ragnarok Online, as well as their development of Ragnarok DS for the Nintendo DS. More recently, the company has reported huge financial success thanks to its mobile game Puzzle & Dragons, which, in 2013, was reportedly responsible for 91% of the company’s $1.6 billion revenues for the year. In 2015, the Total Net assets of GungHo were reported to be 43 million YEN.

6. Mixi

Mixi

Mixi is an online Japanese social networking service. It was founded in 2004 and is owned by Mixi, Inc. (TYO: 2121). As of September 2012, Mixi had about 14 million monthly active users, with about 8.6 million of those on smartphones. Mixi, Inc. was founded by Kenji Kasahara in 1999 as a limited liability company and became a Japanese corporation in 2000. The company changed its name to Mixi, Inc. from E-Mercury, Inc. in February 2006 to align its name with the social networking service. Its headquarters are in Shibuya, Tokyo.

The continued success of Monster Strike in Japan resulted in total revenues of $1.5Bn for Mixi in 2015. This is 183% higher than the $528M reported the year before.

5. NetEase

NetEase

NetEase is based in China. NetEase boasted a year on year growth rate of 76%. The stable performance of the company’s PC segment was balanced by huge growth in its mobile revenues with Fantasy Westward Journey proving extremely lucrative on mobile. In fact, mobile was responsible for 45% of the company’s $2.8Bn game revenues in 2015.

According to the NetEase’s First Quarter 2016 Financial reports:

Net revenues for the first quarter of 2016 were RMB7,915.4 million (US$1,227.6 million), compared to RMB7,903.0 million and RMB3,660.2 million for the preceding quarter and the first quarter of 2015, respectively.

Net revenues from online games were RMB6,015.1 million (US$932.9 million) for the first quarter of 2016, compared to RMB5,502.9 million and RMB2,941.2 million for the preceding quarter and the first quarter of 2015, respectively.

4. Activision Blizzard

Activision-Blizzard

Activision Blizzard, Inc. is one of the largest interactive gaming and entertainment companies in the world. Headquartered in Santa Monica, California and founded in 2008 through the merger of Vivendi Games and Activision, the company is traded on the S&P 500 and NASDAQ under the ticker symbol NASDAQ: ATVI. Activision Blizzard currently includes five business units: Activision, Blizzard Entertainment, Major League Gaming, Activision Blizzard Studios, and King Digital Entertainment.

The first quarter earnings are closely watched, Activision Blizzard is the largest video game publisher in the U.S., and its results are a bellwether for the $99 billion global game industry (based on market researcher Newzoo’s estimates). The company beat expectations in part because of the outstanding performance from Call of Duty: Black Ops III, the latest installment in a series that has generated more than $15 billion over a decade. – venturebeat

activision-blizzard-quarterly income-2016

3. Supercell

Supercell

There’s something magical in the water, or the snow, in Finland. Helsinki-based Supercell announced some astounding financial results for 2015 based on revenues from its three hit mobile games: Clash of Clans, Boom Beach, and Hay Day.

The company made profits (before certain items) of €848 million, or $964 million, on revenues of €2.109 billion, or $2.326 billion. That compares to earnings before income tax, depreciation, and amortization of €515 million, or $592 million, in 2014, on revenues of €1.545 billion, or $1.777 billion.

In 2016, Supercell reported annual revenues of around €2.11 billion. In three years, the company’s revenues have grown a total of 800 percent, from 78.4 million (2012).

On June 21, 2016: Tencent announced a deal to acquire 84.3% of Supercell (video game company) with USD 8.6 billion.Japan’s soft bank values supercell at $10.2 billion

2. Machine Zone

Machine-Zone

Machine Zone, Inc. (MZ) is a privately held technology company, founded in 2008 and based in Palo Alto, California. The company is best known for its widely advertised freemium mobile MMO strategy games Game of War: Fire Age and Mobile Strike, which have both simultaneously been ranked among the top ten highest-grossing mobile games.

Machine-Zone

1. Tencent

tencent

Tencent is one of the largest Internet companies in the world, many services of whose include social network, web portals, e-commerce, and multiplayer online games. Its offerings include the well-known (in China) instant messenger Tencent QQ and one of the largest web portals in China, QQ.com. Mobile chat service WeChat has helped bolster Tencent’s continued expansion into smartphone services. Tencent holds 15% stake of JD.com, one of the largest B2C online retailers in China.

According to 1st Quarterly report of 2016:

  • Total revenues were RMB31,995 million (USD4,952 million), an increase of 43% over the first quarter of 2015 (“YoY”).
  • Operating profit was RMB13,398 million (USD2,074 million), an increase of 43% YoY. Operating margin was 42%, the same as the first quarter of 2015.
  • Profit for the period was RMB9,268 million (USD1,434 million), an increase of 34% YoY. Net margin decreased to 29% from 31% last year.
  • Profit attributable to equity holders of the Company for the period was RMB9,183 million (USD1,421 million), an increase of 33% YoY.

Categories: Technology

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes:

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>